初中信息技术教学中游戏化教学的应用
2021-04-29贾建军
贾建军

【摘 要】现阶段,为了有效增强课堂教学活动的趣味性,很多教师都非常重视在课堂教学中引入游戏活动,借助游戏化的教学方式,激发学生的学习兴趣,推动整体课堂教学质量的提升。初中信息技术课程虽然受到了很多学生的欢迎,但是由于这门课程属于一门实践性较强的课程,单纯依靠理论讲解很难收到较好的教学效果,针对这一情况,教师就可以尝试将游戏化教学方式与整体的教学活动有机结合到一起,让学生在活动的过程中发展实践能力。
【关键词】初中;信息技术教学;游戏化教学;应用
中图分类号:G633 文献标识码:A 文章编号:1006-7485(2021)11-0139-02
The Application of Gamification Teaching in Junior Middle School Information Technology Teaching
(Hua Niu Middle School, Maiji District, Tianshui City, Gansu Province,China)JIA Jianjun
【Abstract】At this stage, in order to effectively enhance the fun of classroom teaching activities, many teachers attach great importance to the introduction of game activities in classroom teaching, using game-based teaching methods to stimulate students' interest in learning and promote the improvement of overall classroom teaching quality. Although the junior high school information technology course has been welcomed by many students, since this course is a highly practical course, it is difficult to receive better teaching results solely relying on theoretical explanations. In view of this situation, teachers can Try to organically combine gamification teaching methods with overall teaching activities, so that students can develop their practical abilities during the activities.
【Keywords】Junior high school; Information technology teaching; Gamification teaching; Application
一、借助游戏化教学的方式引导学生,培养学生学习兴趣
要想使初中信息技术课程教学能够具有较高的有效性,课堂导入则要重点关注的一个教学环节。现阶段的初中生普遍成长于网络时代,计算机游戏已经成了学生生活的一个重要组成部分,但是,与有趣的计算机游戏相比,计算机相关知识不仅具有较高的复杂度,同时具有极高的深奥度,学习过程中很多学生都容易出现畏难心理。初中信息技术课程是一门具有较强实践性以及综合性的科目,教学中,如果单纯采用传统的教学方式组织教学很难收到良好的效果,进而影响学生学习信息技术相关知识的积极性,导致学生失去学习信息技术相关知识的兴趣,影响课堂教学整体效率的提升。因此,实际组织课程教学活动的过程中,教师就要尝试在教学引入游戏化教学额方式,使学生的课堂学习注意力能得到有效吸引,让学生以饱满的热情投入信息技术知识的学习中。……
