虚拟现实阅读用户使用意愿影响因素研究
2021-08-06王铎王晰巍王燕
王铎 王晰巍 王燕
摘 要:[目的/意义]探究虚拟现实阅读用户信息满意度和使用意愿的影响因素,研究信息满意度这一变量对使用意愿的影响,为相关理论研究提供参考,并对虚拟现实开发人员和运营商提升用户信息满意度和使用意愿提供借鉴。[方法/过程]基于技术接受模型和用户信息满意度相关理论,重点关注虚擬现实阅读的信息质量、系统质量和沉浸体验对信息满意度和使用意愿的影响以及用户信息满意度对使用意愿的影响。邀请306名大学生进行虚拟现实阅读体验,通过问卷调查法获得数据,利用 SPSS 和 AMOS 分析软件进行数据分析和假设验证。[结果/结论]通过分析可知,虚拟现实信息质量、系统质量以及沉浸体验对用户信息满意度具有正向影响,信息质量和系统质量分别对感知有用性和感知易用性有正向影响,用户信息满意度会正向影响感知有用性,从而间接影响用户的使用意愿。
关键词:虚拟现实阅读;用户;信息满意度;使用意愿;影响因素
DOI:10.3969/j.issn.1008-0821.2021.08.007
〔中图分类号〕G252.0 〔文献标识码〕A 〔文章编号〕1008-0821(2021)08-0066-10
Study on the Influencing Factors of Virtual
Reality Readers Use Willingness
Wang Duo1 Wang Xiwei1,2,3 Wang Yan1
(1.School of Management,Jilin University,Changchun 130022,China;
2.Big Data Management Research Center,Jilin University,Changchun 130022,China;
3.Cyberspace Governance Research Center,Jilin University,Changchun 130022,China)
Abstract:[Purpose/Significance]To explore the influencing factors of information satisfaction and willingness to use of virtual reality readers,and to study the influence of information satisfaction on willingness to use,so as to provide reference for relevant theoretical research and provide reference for virtual reality developers and operators to improve user satisfaction and willingness to use information.[Method/Process]Based on technology acceptance model and user information satisfaction theory,it focused on the influence of information quality,system quality and immersive experience of virtual reality reading on information satisfaction and willingness to use,as well as the influence of user information satisfaction on willingness to use.306 college students were invited to perform VR reading experience.Data were obtained through questionnaire survey,and SPSS and AMOS analysis software were used for data analysis and hypothesis verification.[Results/Conclusions]Through the analysis on virtual reality information quality,system quality and flow experience to the positive effect on user information satisfaction,information quality and system quality had a positive effect on perceived usefulness and perceived ease of use,and user information satisfaction would be positively influence perceived usefulness,and indirectly affected users willingness to use.
Key words:virtual reality reading;user;information satisfaction;user behavior;influencing factors
根据IDC中国数据,2020年我国AR/VR行业的相关投资将达到40.9亿美元,较2019年同比增长65.9%[1]。政府支持和鼓励利用虚拟现实(Virtual Reality,VR)、增强现实(Augmented Reality,AR)等技术搭建信息消费展示体验中心,集中展示信息消费最新成果,增强信息消费体验,培养消费者信息消费习惯[2]。虚拟现实设备作为一种信息获取及知识传播的工具被大量应用于教育、医疗、建筑以及旅游等领域,同时也为阅读模式的创新提供了新的可能性。……
