STEAM视角下的教科版高一《信息技术基础(必修)》教材分析
2021-12-18牛彦敏苟金姗彭明虹
牛彦敏 苟金姗 彭明虹
摘要:信息技术是培养学生STEAM素养的学科之一,信息技术教材是教师开展教学的重要依据,也是学生学习的第一手资料,其编写质量直接影响学生STEAM素养的高低。因此,本研究从STEAM视角出发,借助STEAM金字塔工具,选取教科版高一《信息技术基础(必修)》教材作为研究对象,采取定量和质性相结合的方法对知识内容的分布和编排情况进行分析,得出相关结论,发现存在的不足,希冀能为我国信息技术学科教材的编写以及学生STEAM素养的培养提供借鉴和参考。
关键词:STEAM工具;STEAM教育;高一信息技术;教材分析
中图分类号:G642 文献标识码:A
文章编号:1009-3044(2021)31-0284-05
An Analysis Study of the Textbook of "Basic Information Technology (Compulsory)" for High School in Educational Science Press from STEAM Perspective
NIU Yan-min12, GOU Jin-shan1, PENG Min-hong3
(1. School of Computer and Information Science, Chongqing Normal University, Chongqing 401331,China;2. Chongqing Engineering Research Center of Educational Big Data Intelligent Perception and Application, Chongqing 401331,China; 3. Audio-visual Education Center, Xiantao 433000,China)
Abstract: Information technology is one of the subjects that cultivate students' STEAM literacy. Information technology textbooks are an important basis for teachers to carry out their teaching and are also the first-hand materials for students' learning and the quality of their compilation quality directly affects the level of students' STEAM literacy. Therefore, with the help of STEAM pyramid tool, selects the textbook of "Information Technology Fundamentals (Compulsory)" for high school in Educational Science Press as the research object from the perspective of STEAM, adopts a combination of quantitative and qualitative methods to analyze the distribution and arrangement of knowledge contents, draw relevant conclusions and find out the shortcomings, hoping to provide reference for the compilation of information technology textbooks and the cultivation of students' STEAM literacy in China.
Key words: STEAM Tool; STEAM Education; High School Information Technology; Textbook Analysis
1 引言
STEM教育缘起于美国,美国深刻意识到理工教育对其发展的重要性[1]。1986年,美国国家科学委员会(NSB)发表了题为《本科的科学、数学和工程教育》的报告,被视为STEM教育的开端[2]。自此,STEM教育受到各国广泛关注。STEM教育强调知识的跨学科融合,将科学(Science)、技术(Technology)、工程(Engineering)、数学(Mathematics)的相关知识融合起来,培养学生创造性思维、动手解决生活真实问题的能力。2006年,美国教授G.Yakman首次提出艺术(Arts)学科并将其与STEM四大学科进行融合,形成STEAM。自2002年以来,英国政府相继发布一些报告,投入大量资金加大对STEAM教育发展的建设,培养具有丰富STEAM知识和全面技能的人才[3]。近年来,澳大利亚的学生在涉及STEM领域知識的国际测评项目中呈现显著下降趋势[4],这引起政府的高度关注,连续两年颁布纲领性文件。到目前为止,澳大利亚已建立较为全面的STEAM教育政策体系。……
